The lack of a dedicated single-player mode was due to Respawn Entertainment possessing limited development resources, and pressure from Electronic Arts. This game is almost exclusively multiplayer, with few single-player elements installed such as training a mission, an intro cutscene and not much more. Such as bullet damage, consistency with speed and durability, and use of real world units such as meters, feet, and pounds per square inch, within real time. In the versus community it is a new breath for FPS profiles, as most of the game's content is realistic and feasible enough to incorporate easily in statistics and feats. Players control Pilots, who can do various superhuman level stunts like wall run and double jump as they shoot down the enemy faction. What makes this game unique is that it is well known for its unique concept of incorporating mechs and fast-paced vertical gunplay into the FPS genre, completely throwing the shooter community into a brand new experience unlike any other game. The sequel, Titanfall 2, was released Octoworld over, and has received much critical acclaim. An Xbox 360 port developed by Bluepoint Games was released on April 8th, 2014 for North America and April 11th, 2014 for Europe. It was released on March 11th, 2014 in North America and on March 13th, 2014 in Europe and Australia and March 14th, 2014 for the United Kingdom and New Zealand for Microsoft Windows and Xbox One. It was developed by Respawn Entertainment and published by EA. Titanfall is a video game series of the first person shooter genre.
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